• Index
  •  » Pomoc
  •  » [8.61] Nightfall OTS Alpha Release

#1 2011-01-09 22:38:51

kentik

Member

Zarejestrowany: 2010-06-18
Posty: 13
Punktów :   

[8.61] Nightfall OTS Alpha Release

[8.61] Nightfall OTS Alpha Release

    Introducing Nightfall OTS:

    Nightfall OTS is a new OpenTibia server based upon OTServ 0.7.0 (which had been discontinued until recently).
    Instead of waiting for OTServ 0.7.0 to be finished, I decided to release my own OpenTibia distribution, which resulted in Nightfall OTS.
    Please do not that Nightfall is in a very early status of development, however the base coding of the server is done, therefore it's time for an Alpha release.


    Main features:

        * A 3rd party web server (Nightfall WS), you will no longer need a special program (such as Xampp or EasyPHP) to host your website:
              o As the web server has been specially made for Nightfall OTS, it is possible to create webpages in Lua instead of PHP, HTML is ofcourse also an option.
              o Since we are able to create pages in Lua, we can now load data from the server onto the website in Real-Time (directly loaded from the server), this means there is possiblities such as kicking a player from the game, basically anything can now be done through an internet browser!
        * A 3rd party Graphical User Interface (GUI):
              o Written in Java
              o Able to communicate with the OpenTibia server
              o Commands (such as kicking)
              o Broadcasting
              o Etc
        * An extremely advanced scripting interface:
              o All server configuration is in Lua, with exception of the map (OTBM) and items.otb.
              o All data loading/saving is in Lua, meaning that files can be created and loaded to use on the web server. (SQL is no longer used)
              o Possibilities such as binding scripts in Lua (so called events) to specific players, creature types or every creature.
              o A competely new creature type system, even vocations are counted as creature types, this allows us to bind events to for example vocations, guilds or spefically Demons only!
        * A complete new NPC/Monster interface:
              o Monsters and NPCs are now merged into Actors.
              o Actors are able to be on a player's side (for war systems, perhaps advanced quests)
        * A complete new Spell/Weapon interface:
              o onBegin and onFinish callbacks, to add own scripts when casting a spell or using a weapon
              o Weapon and Spell damage dealt can be based on multiple formula's, allowing advanced scripted spells and weapons.
        * And way more (I didn't want to make this list too long!)



    Specific Features

    All OTServ 0.7.0 r5207 features plus:

        * Updated to Tibia version 8.61.
        * An entire custom map, existing of a total of 5 towns.
        * A simple Java GUI and a Web Server, additional web server scripts may be added in "../scripts/config/events/web/", files may be added in "../www/".
        * A lot of data is now being cached into the server, this incredibly reduces file I/O (reduces CPU usage, but increases memory usage)
        * The skull system has been changed slightly for more balanced PvP, it is still somewhat like regular Tibia.
        * The VIP list is now bound to accounts instead of players.
        * The guild system has been slightly changed, it now makes more extensive use of promoting and demoting through ranks.
        * The vocation system is now scripted in Lua, as explained above each Player now has a CreatureType, a CreatureType can define multiple things. Such as a vocation and race.
        * Weapons and spells are partially combined a single advanced "Ability class", this allows players to use a weapon thats cast a spell each weapon swing.
        * Possibility to bind Lua events to not just creatures or/and everyone, instead it is also possible to bind events to CreatureTypes and Guilds.
        * Easier PlayerFlag usage, instead of calculating a big number, you will now specify the PlayerFlags in a list for each group.
        * Actors can now have factions (sides) for war system purposes.
        * Most of the monsters in the common used monster library have been recoded, averagely monsters will now do more damage as the damage was rather low before.
        * Monsters now use extra difficult factors: level, magic level and skill.
        * Automatic IP configuration.
        * SQL support has been removed.



    Note:

        * Please keep in mind that this is an Alpha release and not an entirely finished server, a lot of possibilities are not available yet or may not be working.
        * This also means that the server is very likely unstable. Some parts of this release may be unused (old code) and will be removed in the future.

       
        Download: http://www.speedyshare.com/files/261431 … _Alpha.rar

Offline

 
  • Index
  •  » Pomoc
  •  » [8.61] Nightfall OTS Alpha Release

Stopka forum

RSS
Powered by PunBB
© Copyright 2002–2008 PunBB
Polityka cookies - Wersja Lo-Fi


Darmowe Forum | Ciekawe Fora | Darmowe Fora